Start by making small games.
It can be difficult to self-assess your game, but look at games that have previously received an AO rating and compare yours to theirs.
Some example core philosophies: This game simulates a space station economy.
Method 6 Testing the Game 1 Start bug hunting.
Yo can make prototype of your game and submit it to a game company.There are a variety of free-to-use assets available online through development communities.There are several game development tools that you can use with no previous coding experience.Avoid being vague and go into great detail as to how each of the games mechanics should work.
Gimp has most of the same functionality.
Hosting a forum for your game is a great way to get fans talking to each other, and regularly updating your site can start to draw more attention.
You dont need graphics or audio for the prototype, just simple placeholders (like a cube or a stick figure) and a small test area.
For simple game ideas you have several options.
Many engines have licensing fees especially for commercial use.I mean making games on phones.There are bound to be bugs that appear once the population at large has access to your game.Use these steps as a guideline, but feel free to tailor your document to your games needs.Chances are they will try to do things that you never even thought someone would.If you are unable to program, your first hire will need to be a programmer.
Writing down your features first will allow you to flesh each one of them out later in the design document.